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I've fixed the game object selection issue.
But I reverted that feature that clear selected brush if change tab:
And I implemented 2 features/bugfixes:
Show selected brush mode if you go back to the previous tab where you selected brush mode:
Clear selected brush on tab if you push ESC button and clears brush mode:
The merge request is too big, because I should convert ToolManager to kotlin (with built-in intellij converter) to call Mundus.postEvent method. So I just converted it to kotlin language and call
Mundus.postEvent(ToolDeactivatedEvent())
in line 106.